We watched the most PEAK FNAF FIGHT SFMs
Mr Onion Mr Onion
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 Published On Apr 24, 2024

this is undoubtedly the worst video i have ever made.

Check out the Barotrauma playlist:    • BAROTRAUMA  

0:00 Lean Vs Nightmares
2:20 XXXTentacion Music Video
3:49 Christmas Vs Stone Free
5:17 Christmas Vs Iconic Chocolate Trio
6:44 Lean Vs OGs (Hidden Lore)
9:04 Lean Vs Funtimes
11:10 Twinks Vs Nightmare Fuel
13:28 PEAK
17:28 Mommy Long Legs Try not to Laugh / Other
19:56 Outro


Five Nights at Freddy's (FNaF) is a video game series and media franchise created by Scott Cawthon. The first video game was released on August 8, 2014, and the resultant series has since gained worldwide popularity.

The main series consists of nine video games taking place in locations connected to a fictional family pizza restaurant franchise named "Freddy Fazbear's Pizza", after its mascot, the animatronic bear Freddy Fazbear. In most games, the player assumes the role of a night-time employee, who must utilize tools such as security cameras, lights, doors, and vents to defend themselves against animatronic characters who inhabit the locations and become mobile and hostile at night. The series' lore is gradually revealed through voice recordings, minigames, and Easter eggs featured throughout the games.

The franchise also includes spin-off games and other media, such as a feature film adaptation, novel trilogy, and an anthology series, comprising an all-encompassing fictional universe. The franchise maintains an active fanbase, known for its production of fan art and fan games, and merchandise for the games is available internationally.

Source Filmmaker is a tool for animating, editing, and rendering 3D animated videos using assets from most games which use the Source engine, such as sounds, models, and, backdrops. SFM also allows for the creation of still images, art, and posters.

SFM contains three different user interfaces and a "work camera" for previewing an active scene. The three interfaces are used for creating clips, controlling animation, and making fine-tuned adjustments, which include:

The Clip Editor; for recording, editing, and arranging shots. They hold the user's recorded gameplay and virtual assets. It also allows the user to place and arrange sound files and video filters.

The Motion Editor; for motion adjustments over time such as blending two animations. Users can also use motion presets to select paths and manipulate different scene objects, play clips at different times, and puppeteer the characters in different positions and frames.

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