Using Entity Command Buffers - Unite Copenhagen
Unity Unity
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 Published On Oct 9, 2019

Not all gameplay needs to happen immediately. In fact, there are many cases in which deferring commands may offer a better outcome – improved user experience, performance, etc. This session explores thinking about where deferred commands are needed and provides examples on how to take full advantage of the Entity Command Buffer.

Speaker: Elora Krzanich – Unity

Slides available here: https://www.slideshare.net/unity3d/us...

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