Warframe - Experimental Build w/ Wisp Prime, Xoris, Melee Influence, Terrify, & Breach Surge.
Sliphatos Sliphatos
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 Published On Feb 17, 2024

Hello everyone,

This is a quick one since I'm still not quite done testing and min maxing, but it's already strong enough for SP Content (which I'm about to go run after the uploading of this video).

Melee Influence is one of the newer Arcanes that came with the recent update, and it allows your melee status effects to spread in a 20m radius. Xoris has innate Electricity on Heavy Attack, which makes it synergize well with this Arcane.

It also has infinite Combo Duration, so you cannot lose your combo ever so long as you only use Tennokai Heavy Attacks, as they do not consume your combo meter. This is made easier by using Discipline's Merit, which consistently allows you to build a THA every four hits. These hits can also be gained from a single attack if it hits multiple enemies, which works well with any kind radial attack (Glaives have a pretty decent one with Aerial melee attacks).

Opportunity's Reach extends the range of the THA, while also giving you more time to unleash it, which is good because Glaive have a bit of startup to their initial toss and triggered with manual detonation.

I use Aerodynamic and Aero Vantage on Wisp for several reasons (some of you familiar with my older aerial melee builds already know why). Aero Vantage allows you to lock your self in the air with Aim Glide which is great for Wisp since it will trigger her passive and allow you to avoid detection + make your attacks gain stealth damage bonus. Aerodynamic extends the amount of time you can be in the air, so it's also great for flying around using aerial melee attacks to build combo with Xoris before you start to use THAs.

Terrify most know is for the Armor Strip and Creeping Terrify for the CC (Otherwise enemies would run all over the place in a live setting). Breach Surge with this also increases the damage output and causes high damaging sparks to be released on the death of enemies and with a low percent chance when taking damage from the status procs on them (namely Elec procs).

Grimoire is pure utility. I have it set to Radiation is it is one of the damage types not covered by my other weapons + Radiation procs inflict a bit of cc, though overall it's not super important what Grimoire is set as. It's mostly used for Netra Invocation, which allows me to hit 175% Efficiency, which helps with keeping ability costs down (Wisp Prime has 300 Energy at max rank, I have 200 because I Formaed my frame right before I ran this build). Energizing Shot is also great because it allows you to shoot Energy orbs with your Grimoire and gain 54 Energy immediately, then another 50% of that value from Zenurik over 5s.

That's the basic gist of things, I'm going to go rank up my stuff now casually at SP Mot so I can get some live data. If I come up with any significant changes, I'll do an update video on the subject.

*I'm aware you can mod for Viral and do more damage on stripped targets, but Corrosive is more general purpose and I do enough damage already even without it and a Riven for Xoris.

*I have an Extinguished Dragon Key on reducing my damage down by 75%. This I find helpful for testing as it allows me to properly show some effects without killing the targets too quickly.

If you have any questions of comments, please feel free to leave them below.

The music is Synopsis by Fat Jon.

Time Stamps

0:00 Archon Shards
0:07 Wisp build
0:13 Grimoire build
0:20 Xoris build
0:35 1st run (initial setup)
1:06 Netra Invocation activation
1:11 2nd Run (Breach Surge w/THA on Armored foes)
1:27 3rd Run (THA on unarmored foes w/o Breach Surge)

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