Coding Adventure: Rendering Text
Sebastian Lague Sebastian Lague
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 Published On Apr 13, 2024

This... is text! Let's figure out how to draw it.
Starring: Bézier curves and (so many) floating point problems.

Source code: https://github.com/SebLague/Text-Rend...
If you'd like to support my work (and get early access to new projects) you can do so here:
  / sebastianlague  
https://ko-fi.com/sebastianlague

Resources:
https://developer.apple.com/fonts/Tru...
https://www.microsoft.com/en-us/resea...
https://wdobbie.com/post/gpu-text-ren...

Font and Music Credits:
https://github.com/SebLague/Misc-Proj...

Chapters
0:00:00 Intro
0:01:58 The Font Directory
0:04:27 Loading Simple Glyphs
0:10:42 Bézier Basics
0:13:42 The Character Map
0:15:47 Implied Points
0:18:11 Compound Glyphs
0:20:25 Size and Spacing
0:21:27 Rendering Glyphs with Lots of Triangles
0:22:17 Optimized Curve Rendering (Loop-Blinn)
0:28:20 A Brief Look at SDF Rendering
0:30:33 The Counting Method
0:31:48 Ray-Bézier Intersections
0:34:09 Point in Glyph Test
0:36:35 Shader Time
0:38:37 Floating Point Problems
0:41:22 The Evil Artifact Detector
0:45:36 The Closest Curve Method
0:50:48 Curve Splitting
0:54:31 Defeating the Evil Artifacts
0:58:58 Anti-Aliasing
1:02:47 Performance and Legibility
1:05:11 The Counting Method Returns
1:09:45 Outro

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