Why Head Tracking Is a Must in Spatial Audio Production
Michael G Wagner Michael G Wagner
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 Published On Nov 15, 2023

You had the questions and comments about spatial audio production, I think I have the answers!

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Chapters:
00:00 Intro
01:06 Head tracking is not needed
03:37 ReaSurrroundPan
04:58 Some profanity
05:25 Wasting money
06:53 Spacelab
08:25 Wholesome intermission 1
09:06 Wholesome intermission 2
09:59 I have no clue what you want to demonstrate!
13:47 THX
15:21 It had to happen eventually!
19:36 Outro

Links:
► Monitoring Ambisonics with Waves NX in Nuendo (or Cubase):    • Monitoring Ambisonics with Waves NX i...  
► Getting Started with Dolby Atmos in Reaper (Windows or Mac):    • Getting Started with Dolby Atmos in R...  
► Ambisonics vs. Dolby Atmos: What's the difference?    • Ambisonics vs. Dolby Atmos: What's th...  
► My 5 Favorite Plugins for Mixing with Headphones:    • My 5 Favorite Plugins for Mixing with...  
► The Dolby Atmos Workflow Trick With the Multi-Channel Object in Fiedler Audio's Spacelab:    • The Dolby Atmos Workflow Trick With t...  
► The Ultimate Game-Changer in Immersive Audio? Dolby Atmos in Studio One 6.5:    • The Ultimate Game-Changer in Immersiv...  
► Audio Brewers to the Rescue! 3rd Order Ambisonics in Studio One 6.5:    • Audio Brewers to the Rescue! 3rd Orde...  

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