How the Sims Make Decisions (Unity Game Devlog)
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 Published On Feb 19, 2021

Inspired by the Sims, I decided to create a game that involves intelligent NPCs, or non-player characters. In this video, I explore how needs-based algorithms work and how to incorporate them into my own project.

Play my games: https://kylemakesgames.itch.io/
Follow me on Instagram and Twitter @kylemartindev
Music by Srujan's Sound: https://open.spotify.com/artist/0RayR...
"Needs-Based AI" by Robert Zubek: http://robert.zubek.net/publications/...

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