Every Donkey Kong Boss Ranked From Worst To Best
Villainous Warlord Villainous Warlord
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 Published On Jul 21, 2021

Every Donkey Kong Boss Ranked From Worst To Best

An exhaustive analysis of every boss from the mainline Donkey Kong games from a Kremling enthusiast's perspective. Join me as I go through 75 Donkey Kong bosses (condensed into 60 entries) from all 9 mainline Donkey Kong games. This video also serves as something of a retrospective on the series, as I go over some of the weak points and strengths of the games throughout the entries.

Discord:   / discord  

Video Chapters:

Introduction: (0:00)
Very/Really Gnawty: (1:31)
Master Necky Jr/Sr: (3:08)
Dogadon 1: (4:35)
Congazuma: (5:44)
Giant Spider: (7:09)
Krow: (8:22)
Armydillo 1: (9:23)
Ghastly King: (10:48)
King K. Rool (King of Swing): (13:09)
Toy Monster: (14:46)
Fire Necky: (16:28)
Jungle Beat Rocs: (17:43)
Jungle Beat Hogs: (19:08)
Mega Amp: (20:12)
King K. Rool (Jungle Climber): (21:52)
Colonel Pluck: (24:02)
Queen B.: (26:00)
Boss Dumb Drum: (26:45)
Kerozene: (27:34)
Dragon: (29:00)
Banana Spaceship: (30:02)
Scurvy Crab Crew: (30:55)
Robot Kremling Head: (32:26)
Jungle Beat Tusks: (33:21)
Squirt: (34:54)
Armydillo 2: (35:49)
Mole Miner Max: (37:16)
Sassy Squatch: (38:11)
Mangoruby: (38:53)
King Zing: (39:42)
Jungle Beat Kongs: (41:03)
Arich: (42:01)
Stu: (43:07)
Mugly: (43:55)
Tiki Tong: (44:44)
Kleever: (47:37)
Kudgel: (48:25)
Davy Bones: (49:52)
Belcha: (51:18)
Puftoss: (52:14)
Dogadon 2: (53:48)
Bleak: (55:33)
Kaptain K. Rool (Last World): (56:34)
KAOS: (57:44)
Kreepy Krow: (59:20)
Baron K. Roolenstein (Knautilus): (1:00:16)
Barbos: (1:01:46)
Thugly: (1:03:17)
Pompy: (1:04:27)
Baboom: (1:06:09)
King Kut Out: (1:07:39)
Mad Jack: (1:09:51)
King Krusha K. Rool: (1:12:18)
Skowl: (1:15:02)
King K. Rool (DKC1): (1:16:38)
Fugu: (1:18:50)
Baron K. Roolenstein (Kaos Kastle): (1:21:04)
Bashmaster: (1:23:21)
Kaptain K. Rool (Flying Kroc): (1:26:01)
Lord Fredrik: (1:28:50)
Outro: (1:34:46)

Primary Boss Criteria:
Uniqueness: Is the boss a generic cliche? If not, it's somewhat unique already! This and challenge are generally the most important categories.
Challenge: How difficult is the boss, and is the challenge appropriate for the point in the game in which it is faced? Is the boss so easy that the fight plays itself? Higher challenge gives a better score with few exceptions.
Boss Fight Aesthetics: How cinematic the boss battle, attacks, and arena are. Having very few sprites is a big negative.
Visual Design: The appearance of the boss and how unique it looks.
Characterization: Generic monsters automatically get a zero for this category. On this list, it doesn't come up often, so it's an easy way for characters to pick up some points.
Asset Reuse: Just don't be a copy of another boss or be a watered down version of another boss to avoid losing points from this category.

Gameplay footage credit to: https://pastebin.com/kJiSN34T

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