TALKING TO MARCUS LEHTO (Co-Creator of Halo) ABOUT HALO INFINITE, joining 343, Bungie's Halo 4 +MORE
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 Published On Jul 17, 2021

It's finally here! Almost 90 minutes of talk with the absolute Halo legend Marcus Lehto - the co-creator of the entire Halo franchise and father of the Master Chief himself! Would he ever consider returning to Halo? What are his thoughts on Halo 4? On Halo 5? ON HALO INFINITE? What were Bungie's plans for their version of Halo 4? What were the inspirations behind Halo? Behind the iconic Mk.V armor? What work did he do on Destiny? All of this and much, MUCH more!

Timestamps:
0:00 - Intro
0:34 - 30 Seconds of Fanboy
1:52 - Q1 - Can you elaborate on your many roles at Bungie?
7:09 - Q2 - When did the idea of the Halo series first pop into your head?
9:45 - Q3 - Which fictional universes provided the greatest inspiration when designing CE?
14:35 - Q4 - Was there a specific moment or time that you can think of that really cemented for you how big Halo was?
19:40 - Q5 - Was there ever any Bungie version of Halo 4? And if not, how would you have handled the sequel to Halo 3?
22:40 - Q6 - Have you played Halo 4 and/or Halo 5? And if so, what did you think of them?
25:58 - Q7 - What are your thoughts so far on Halo Infinite?
28:58 - Q8 - Would you ever consider returning to work on Halo?
31:16 - Q9 - When it comes to creating a brand-new fictional universe, where do you start?
37:07 - Q9.5 - Can you tell us a bit more about Peter Jackson's cancelled Halo game 'Halo: Chronicles'
41:26 - Q10 - What were some of the inspirations for the creation of the iconic Mk.V armor?
47:20 - Q11 - Would you ever consider releasing the beta/pre-beta builds of Halo CE to the public?
51:55 - Q12 - How, if at all, did the use of the term 'Halo Killer' in the mid-late 2000s affect design decisions made by you and the team?
54:36 - Q13 - If you could go back and change one thing about each Halo game you worked on, what would they be?
1:04:14 - Q14 - Which of the games you've worked on do you think has aged the best?
1:08:23 - Q15 - What work did you do on Destiny? Do you know if any of your concepts and ideas made it into the final release at any point?
1:14:28 - Q16 - What was it like going from a massive studio like Bungie to forming your own smaller team at V1 Interactive?
1:20:54 - Q17 - What is your favourite video game franchise outside of ones you’ve worked on?
1:23:35 - Final words from Marcus
1:24:24 - Outro, parting words, many thanks

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