I Interviewed the Creator of Shipwrecked 64?! ft.
RyeToast RyeToast
210K subscribers
8,007 views
0

 Published On Apr 9, 2024

Link to Shipwrecked 64 (Go play this game)
https://store.steampowered.com/app/21...
Link to the teaser
   • misidentification  
In today's episode, I interview Squeaks D'Corgeh, director behind one of the best indie horror games this year, Shipwrecked 64. And we'll learn the behind the scenes answers like the process of character design, why some choices were made about gameplay, and even how the release of the game effected him!
-------------------------------------------------------------------------------------------
To submit questions, theories, and creator collab requests, email at: [email protected]
--------------------------------------------------------------------------------------------------
Intro/Outro music by: @Miri789
Freddy Fazbear Pizza Podcast is YOUR premiere FNAF podcast available everywhere!
Youtube:    • Freddy Fazbear Pizza Podcast  
Spotify: https://open.spotify.com/show/1a65iwR...
Apple Music: https://podcasts.apple.com/us/podcast...
Amazon Music: https://music.amazon.com/podcasts/4c7...
--------------------------------------------------------------------------------------------------
Wanna get me something?
https://throne.com/ryetoast
Get your own apron!
https://www.etsy.com/listing/13824021...
Here are all my socials and ways to support the channel!
https://koji.to/RyeToast
Join our growing community on discord!
  / discord  
-----------------------------------------------------------------------------------------------------------------------
For Brand Deals and Sponsorships, contact: [email protected]
-------------------------------------------------------------------------------------------------
Timestamps:
00:00 Cold Open and Intro
00:54 Topic: How has the release of Shipwrecked 64 affected your life?
06:08 Topic: How did the artstyle of Shipwrecked 64 evolve over time?
09:03 Topic: What was the process of designing the characters of Shipwrecked 64?
14:22 Topic: How did the gameplay evolve when developing Shipwrecked 64?
20:27 SPOILER WARNING FOR EVERYTHING AHEAD
21:03 Topic: How were Blot, the Husk, and the Vandal designed?
30:33 Topic: Why Terra Null? What does that mean lore wise?
32:18 Topic: When did Layers come into focus, were they always the plan?
34:04 Topic: Making an ARG able to be solved.
37:23 Topic: Which puzzles were needed to adjusted and why?
40:00 Topic: What was the intention behind why each Starling has unique mechanics?
41:58 Topic: How do you make dying cool and not punishing?
44:33 Topic: Was Codebreaker always planned to be in the game?
45:45 Topic: What puzzles were your and the players favorites?
48:56 Topic: What was it like to hear about the Nightmind video?
50:12 Topic: Which communities really embraced Shipwrecked 64?
55:48 Topic: Miscellaneous lore and puzzle questions
01:00:18 Topic: What's next for Shipwrecked 64?
-------------------------------------------------------------------------------------------------
The style of this content is similar to Wendigoon, Pastra, and UhYeah. The subject of this content is similar to Markiplier, Game Theory, and FuhNaff. The format of this content is similar to MBMBaM, The Yard, and Fear&.
-----------------------------------------------------------------------------------------------
#fnaf #podcast #episode26

show more

Share/Embed