Duo Vault of Glass (Season of Defiance) ~ Destiny 2
BranFlakes BranFlakes
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 Published On Apr 17, 2023

Still have work to do for this. Our first run of this, so bear with some of the sloppyness of it. Brief description below.

Opening:
Just go back and forth between both sides minotaur spawns.

Confluxes:
Same thing, just mid/right OR mid/left. Depending on whatever side you're on.

Oracles:
Either one person gets right oracles and one person gets left oracles. OR one person can solo oracles.

Templar:
Do first set of oracles and then go to damage. The relic should try to self break detainment as much as possible to allow the person to do more damage. Skip the next set of oracles and keep doing damage. Once these oracles "blow up". Use the pool in the middle to cleanse. Build super/grab heavy/do next set of oracles and damage again. NOTE FOR SOME FUCKING REASON YOU CAN'T SHOOT DETAINMENT BUBBLES WHILE SITTING IN A FUCKING WELL. THIS MAKES THIS WAY MORE ANNOYING THAN IT NEEDS TO BE. To alleviate this its even more important that person with relic break his own detainment. If damage person gets detained then person with relic simply shoots him out when he can (after he blocks TP).

Gatekeeper:
Very finnicky encounter. Run double stasis warlock. Person on right goes fully in venus and clears adds and then makes a callout whether they get minotaur OR wyvern. If minotaur, the person left outside will go inside the venus portal with the relic after gatekeeper is killed. While person in venus is first making a callout, the relic person is in mars. When mars person gets the callout. He leaves 2 stasis grenades inside the portal to slow adds. He then comes out of the portal kills gatekeeper and grabs relic and goes into whatever portal has the minotaur. If venus, he goes into venus and the player that was in there comes out and rotates to mars portal. If mars has minotaur then relic person goes back into mars and kill a wave of adds (minotaur/wyvern). While relic person is inside, the other person is juggling inside and out of the opposite portal to slow down adds and kill (ghorn) occasionally if they are piling up. Meanwhile. While they are doing this, they need to keep an eye out for the two champs that spawn in as well. They should be killed asap. Once finished (it will be tight), the person who had relic will come out of whatever side they were on and drop the relic for the other person who was juggling/stalling a portal. Essentially the roles swap now. Now the person who in portal with relic is outside juggling their portal while occasionally killing overloads. And same goes for the opposite person. He is now inside his portal killing a wave of adds. Finally once the new relic person finishes their wyvern/minotaur, you are essentially almost finished (No more adds should spawn in that side/its essentially done). Relic person should then go outside and drop the relic for the original relic person again. This will be tight but he needs to go back in to whatever side he is on and kill the remainder of the adds (wyvern/minotaur). The other person can just make sure that overloads are killed. Then the central conflux should spawn and just finish the encounter as normal. NOTE WHENEVER LEAVING A PORTAL IT IS A GOOD IDEA TO LEAVE A STASIS TURRET INSIDE. YOU ALWAYS WANT TO HAVE A STASIS TURRET UP INSIDE THE PORTAL AT A GOOD POSITION TO SLOW THINGS DOWN.

Atheon:
Very easy encounter. One person is going in by themselves. The other is doing the heat rises funny thing (me). This allows only one player to be teleported. Once teleported, make callouts of which side and which oracles to shoot. Head and head to damage. Verity's is not needed here but is helpful (atheon has very little health). You should be able to do about a 1/3 or more without veritys. The person staying outside is going to want to use a solar weapon for veritys and to get more time using heatrises while floating. The person inside can use a plethora of options. Here we uses debuff void grenades while he also used verity's. Just make sure to make a weapon to stack death throes. For the person staying outside, I would use a healing rift. Emp not needed. Your grenade cooldown is already very fast due to time's vengeance.

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