Memory: Despair - A Breath of the Wild Orchestration
G-Squared Studios G-Squared Studios
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 Published On Jun 18, 2022

I didn't do the first bit of the memory which includes the scenes in which Link and Zelda are running. I felt like it didn't transition well if you don't have the scene playing.

Honestly, I find simpler orchestrations difficult because the quality of each individual instrument is more important than it is when there are several different tracks of instruments. This one was rather relaxing, however. I got to spend a lot of time tweaking the piano's multiple effects, and I am very content with the result.

I hope the difference between the strings during the middle part and the ones at the end aren't strikingly different. I used a cinematic string section plug-in for the latter half and was too lazy to change the first part since it didn't sound particularly bad. I got the plug-in around the time I was finished with Gerudo Valley, so I decided to leave it as is. This time, I decided to test out the new workflow, and I think it went well. :D

Originally composed by Manaka Kataoka, Yasuaki Iwata, and Hajime Wakai
Arranged and orchestrated by G-Squared Studios

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