AC 1 Didn't Age, You're Just Bad At The Game
Altair Stealth Altair Stealth
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 Published On Jul 29, 2023

Assassin's Creed 1 is a game that holds a very special place in my heart. Not only for obvious reasons like its protagonist being my favorite assassin, or for being the game that kicked off this franchise, but because it is, to me, unlike any other game I have played, Assassin's Creed or otherwise. The worldbuilding and lore that this game sets up in both its historical and modern-day sections are so bizarre and dystopian that I can't help but think the original vision for the story of AC was meant to be much more detached from our real-life world as it later became. I remember reading the emails on vidics computer, walking up to the window in that stale Abstergo room, and imagining the kind of world that would be out there, hoping desperately to explore it. Even now, when I play the game, knowing what things were retconned and how AC 2 changed so much of the modern-day style, I still come back to this game and get the feeling of unsettling curiosity that I got when I first played this game. Part of me wishes we had gotten a whole franchise in which the modern-day gameplay is this slow, puzzle-solving game where we try and escape our environment and learn more about the world we are in, and the historical section is the third-person action-adventure game we know and love. I really would have loved to see where all the original ideas of AC 1 would have taken us if AC 2 hadn't made it a more traditional triple-A game.

Most of the criticism I hear about AC 1 is related to the mission structure and its "repetitive nature". While I agree that the mission design is repetitive, I don't see this as objectively negative. Whether the missions are repetitive is a bad thing or not depends solely on whether you enjoy what you are doing. To me, the idea of investigating, tracking down, and killing templars is the perfect gameplay loop, with no fluff. I love the interrogations, the merchant stall missions, the archer missions, etc... these are all missions that give you a decent amount of freedom in how you complete them. When you learn how to efficiently and stylishly navigate the game environment that the game developers beautifully handcrafted, you can see how the fun is not in completing the mission, but in HOW you complete the mission, in the approach, you decide Altair will take to complete these simple objectives. I really urge those who think this game is too repetitive, to think of these as missions and mini-levels in which the goal is not to complete it as quickly or hassle-free as possible, but rather tell a story. A short story of how Altair, the version of Altair that you decide to interpret from the lore we've been given, would go about completing this mission. I think it will help you see this game in a new light.

Assassin's Creed is an action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It is the first installment in the Assassin's Creed series. The video game was released for PlayStation 3 and Xbox 360 in November 2007
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