Essential Mathematics For Aspiring Game Developers
javidx9 javidx9
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 Published On Jun 13, 2020

This video outlines what I believe are some of the core principles you need to understand to make dynamic computer games, covering vectors, angles and motion. I've tried to present it in such a way that highlights the relationships between these principles, so you can identify when to use one or the other, or combinations of them. It is by no means an exhaustive list, but gives the beginner/aspiring games programmer a place to start.

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