Portal 2: Creating a Sequel to a Game That Doesn't Need One
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 Published On Sep 1, 2016

In this GDC 2012 talk, Valve's Erik Wolpaw and Chet Faliszek (not shown, but they're there -- promise!) discuss how Valve created Portal 2, the sequel to the beloved game nobody thought needed a sequel. The talk covers the entire process from inception to the completion and reception of the game.

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