Must Know Kimberly Combos for Street Fighter 6
KairosFGC KairosFGC
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 Published On May 19, 2023

(Combo Tips and Notation Below in Description!)
Finally got some more Game TIme on Kimberly thanks to the Street Fighter 6 Open beta and wel... She looking STRONG! Feel like I'm not playing street fighter cause I'm doing bnb combos into fullscreen safejump and meaties! But hey, this close to release you get these combos down and you'll be a demon. Ninjaspeed friends. Questions and concerns go and the comments. Till next time!

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(Combo Tips and Terms Below ⬇)
BGM: Street Fighter 6 Kimberly's Theme - Ninjastar Pop

Input Notation:
(Assuming Player 1 Side)
ST= while standing
CR = while crouching
LP MP HP = light medium heavy punch
LK MK HK = light medium heavy kick
QCF = Quarter-Circle Forward = ⬇↘➡
QCB = Quarter-Circle Back = ⬇↙⬅
DP = Dragon Punch Motion = ➡⬇↘
[X] = Hold until attack activates
CH = Counter Hit
PC = Punish Counter
DR = Drive Rush
DL = Delayed
(X2) = Motion Repeated Twice
~ = Not a link or a special cancel just press the next button

Terms Used:
Meaty: an attack that hits an opponent on the very first frame possible after they rise from a knockdown
Safejump: A very well-timed jump attack on a character who is rising from a knockdown. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block.
Hit confirm: Performing an attack, seeing that your attack successfully hit, and then reacting to this information by continuing the combo.

Combo Notation:

CR.Light Combo - 1359 0:00-0:12
CR.LK, CR.LP, QCB+HK | Immediately teleport for a nice... Meaty

CH CR.LP Combo - 1602 0:12-0:41
CR.LP, ST.MP~ST.HP, QCF+LK, DL.MK

CH CR.MP Combo - 3511 0:41-0:51
CR.MP, ST.HP, QCF+HP, F.Jump, J.MP, QCB+K

Wall Crush into Safe Jump Combo - 1926 0:51-1:01
HP+HK, CR.HP, QCF+[L] | ST.LP, F.Jump, J.HP
Tip: Safe jump is height dependent you might need to kill more frames the higher the wall crush, replace ST.LP with ST.LK or CR.LK

Wall Crush Max Dmg. Meterless Combo - 2628 1:01-1:11
HP+HK, CR.HP, QCF+[L], QCB+HK

Wall Crush Super Combo - 3486 1:11-1:23
HP+HK, CR.HP, QCF+[L], QCB(x2)+P

Drive Rush Overhead Combo - 2475 1:23-1:36
DR, B+HK, CR.MP, ST.MP~ST.HP, QCF+LK+MK~K, QCF+[L] | ST.LP, F.Jump, J.HP

- This was a change I just found out about. Go straight into ST.MP, ST.HP
Tip: Might have to use CR.LP to set up safe jump if the wall crush is lower on the wall

Drive Rush Low Combo - 2373 1:36-1:46
DR, CR.MK, CR.MP, ST.MP~ST.HP, DR, ST.HP, QCF+[L] | ST.LP, F.Jump, J.MK
Tip: Same combo can be done with CR.LK as the low starter

Anti-Air EX Command Grab Combo - 2991 1:46-2:09
QCF+LP+MP, F.HK, F.Jump, J.MP, QCF(x2)+K
Tip: You can level 3 here as well instead of level 1 try QCF+LP beforehand and cancel into level 3 from there

Crossup/Jump in Combo - 3414 2:09-2:26
J.MP, CR.MP, ST.MP~ST.HP, DR, ST.HP, QCF+HP, F.Jump, J.MP, QCB(x2)+P

CR.MP DR Confirm Combo - 3655 2:26-2:42
CR.MP, DR, ST.HK, ST.HP, QCF+HP, F.Jump, J.MP, QCB+LK+MK, QCB(x2)+P
Tip: Your opponent can try to drive iMPact you if they block your ST.MK, even if you ST.HK you can Drive impact back in time. If you don’t wanna take the risk replace ST.HK with CR.MP

Punish Counter CR.LP Combo - 2173 2:42-2:55
CR.LP, ST.MK, DR, ST.HK, CR.MP, ST.MP~ST.HP, QCF+LK, DL.MK

Midscreen PC Drive Impact Combo - 2700 2:55-3:10
HP+HK, F.Dash, ST.HP, QCF+[L], QCB+HK

Overdrive Ninja Run Grab Combo - 4333 3:10-3:30
QCF+LK+MK~P, DR, CR.HP, QCF+[L], QCF+LP, QCF(x2)+P

Can Setup Burnout Combo - 6302 3:30-4:00
ST.HK, ST.MP, QCF+LP, DR, CR.HP, QCF+LK+MK, Jump, QCF+LP+MP, DR, CR.HP, QCF+[L], QCF+LP, QCF(x2)+LP

#Streetfighter6 #openbeta #Kimberlycombos

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