What Makes Good AI?
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 Published On May 31, 2017

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When we talk about good AI, we often think about highly efficient and aggressive enemies in shooters like FEAR and Halo. But surely there's more to good artificial intelligence than this?

=== Sources and Resources ===

- Sources

The Illusion of Intelligence | Bungie
http://halo.bungie.org/misc/gdc.2002....

New Doom's deceptively simple design | Gamasutra
http://www.gamasutra.com/view/news/29...

The Secrets Of Enemy AI In Uncharted 2 | Gamasutra
http://www.gamasutra.com/view/feature...

The Systemic AI of Far Cry | AI & Games
   • Behind The Systemic AI of Far Cry | A...  

Arkham Intelligence | AI & Games
   • The AI of Batman: Arkham Asylum | AI ...  

The Artificial Intelligence of Halo 2 | HowStuffWorks
http://electronics.howstuffworks.com/...

[ZIP] Designing to Promote Intentional Play | Clint Hocking
http://clicknothing.typepad.com/Desig...

The Perfect Organism: The AI of Alien: Isolation | AI & Games
   • The AI of Alien: Isolation | AI and G...  

[PDF] The AI Systems of Left 4 Dead | Valve
http://www.valvesoftware.com/publicat...

Toru Iwatani Interview | MameWorld
http://www.mameworld.info/net/pacman/...

Uncharted 4 is not as scripted as you might think | GamesIndustry.biz
http://www.gamesindustry.biz/articles...

- Additional resources

[PDF] Three States and a Plan | MIT Media Lab
http://alumni.media.mit.edu/~jorkin/g...

Managing Complexity in Halo 2 | GDC
http://www.gdcvault.com/play/1020270/...

Modeling AI Perception and Awareness in Splinter Cell: Blacklist | GDC
http://www.gdcvault.com/play/1020436/...

Understanding Pac-Man Ghost Behavior | GameInternals
http://gameinternals.com/post/2072558...

Drivatar in Forza Motorsport | Microsoft Research
https://web.archive.org/web/201603021...

MGS V Enemies Response System Guide | SegmentNext
http://segmentnext.com/2015/09/05/mgs...

How Prompto's AI-drive selfie system in Final Fantasy XV was built | Gamasutra
http://www.gamasutra.com/view/news/29...

Laments on Half-Life 2's AI and balance | Joe Wintergreen
   • Laments on Half-Life 2's AI and balance  

Game Development Myths: Players Want Smart Artificial Intelligence | Ask a Game Dev
http://askagamedev.tumblr.com/post/76...

=== Chapters ===

00:00 - What does 'Good AI' Mean?
02:27 - Good AI Lets the Player Cheat
03:21 - Good AI Tells you what its Thinking
04:49 - Good AI is Predictable
06:47 - Good AI can Interact with the Game's Systems
07:55 - Good AI Reacts to the Player
10:33 - Good AI has its own Goals
11:45 - Good AI isn't Just About Enemies
13:30 - Conclusion
14:53 - Patreon Credits

=== Games Shown ===

F.E.A.R. (2005)
Halo 2 (2004)
Half-Life (1998)
Halo: Combat Evolved (2001)
DOOM (2016)
Alien: Isolation (2014)
Batman: Arkham Asylum (2009)
Waking Mars (2012)
Final Fantasy XV (2016)
The Legend of Zelda: Breath of the Wild (2017)
Splinter Cell: Blacklist (2013)
Metal Gear Solid V: The Phantom Pain (2015)
The Elder Scrolls V: Skyrim (2011)
Uncharted 2: Among Thieves (2009)
Far Cry 4 (2014)
The Swindle (2015)
Mark of the Ninja (2012)
Pac-Man (1980)
Civilization V (2010)
Far Cry 2 (2008)
Vanquish (2010)
Hitman (2016)
Spelunky (2012)
BioShock (2007)
Prey (2017)
Middle-earth: Shadow of Mordor (2014)
Killer Instinct (2013)
Forza Motorsport 6 (2015)
Left 4 Dead (2008)
Rain World (2017)
S.T.A.L.K.E.R.: Shadow of Chernobyl (2007)
BioShock Infinite (2013)
The Last Guardian (2016)
Event[0] (2016)
Half-Life 2 (2004)
The Last of Us (2013)
Uncharted 4: A Thief's End (2016)

=== Credits ===

Music from Waking Mars OST and Please, Don't Touch Anything OST

=== Subtitles ===

Contribute translated subtitles - https://amara.org/v/C3BFA/

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