Intel is Hiding Data from Us: What GPU Benchmarks Don't Tell You
Gamers Nexus Gamers Nexus
1.74M subscribers

 Published On Jul 16, 2022

Sponsor: Buy Thermaltake's Tower 100 Mini-ITX case on Amazon (
Intel showed us some secret GPU data, opening the door to how GPU reviews can be better as tools and benchmarking methods continue to improve. This deep-dive into frametimes and frame rendering helps to educate on what's really missing from the picture when talking about GPU performance. We've been covering frametimes (or frame-to-frame intervals) for at least 6-7 years now, but the methods and tools are continuing to advance. We also talk about Intel Smooth Sync (and Intel Speed Sync, briefly), which are new software tools for Intel Arc GPUs. We'll be reviewing these tools separately from the Arc GPU hardware.

Grab a LIMITED EDITION GN Foil CyberSkeleton shirt! We will ONLY MAKE 1 RUN of these, and our limited foil shirts always sell out fast. We've only made 4 limited foil shirts before, so this is the time to continue or start your collection. You get a high-quality, computer part-themed shirt and also support our reporting and content production:

Watch our Intel Arc A380 GPU Review:
Watch our Intel Arc A750 Hands-On with Tom Petersen:
Watch our Intel Arc A380 Photon Tear-Down:


00:00 - How Is Baby Frame Made?
01:20 - "Am I Bottlenecking?!"
02:50 - Why This Matters
03:55 - How Brains Detect Stutters
08:10 - Negative Frametimes
08:55 - Bottleneck Testing Tools
10:00 - What Does That Mean?
12:42 - Intel Arc Speed Sync Technology
16:13 - Intel Arc Smooth Sync
17:00 - Live Demo of Smooth Sync
21:50 - Tom Loves Developers, Developers, Developers!
23:30 - No Cap

The best way to support our work is through our store:

Like our content? Please consider becoming our Patron to support us:

** Please like, comment, and subscribe for more! **

Links to Amazon and Newegg are typically monetized on our channel (affiliate links) and may return a commission of sales to us from the retailer. This is unrelated to the product manufacturer. Any advertisements or sponsorships are disclosed within the video ("this video is brought to you by") and above the fold in the description. We do not ever produce paid content or "sponsored content" (meaning that the content is our idea and is not funded externally aside from whatever ad placement is in the beginning) and we do not ever charge manufacturers for coverage.

Follow us in these locations for more gaming and hardware updates:


Host, Editing: Steve Burke
Camera, Editing: Andrew Coleman
Guest: Tom Petersen (Intel Graphics Engineer)

show more