Can You Beat Fallout 4 With Only A Flare Gun?
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 Published On Sep 27, 2020

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Say what you will about Fallout 4 and the changes it made to the series, you can’t deny that the weapons were, for the most part, a vast improvement over previous games. I say “for the most part” because there’s one weapon that ruins the entire game just with its existence. Can You Beat Fallout 4 With Only A Flare Gun?

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Can You Beat Fallout 4 With Only A Flare Gun? (in text form)

I suppose we should start at the beginning. After making my character as true to life as possible with a giant crooked nose, oversized eyeballs, and a bald spot, I realized that I’d forgotten to activate the mod that shows the full lines of dialog, was already far to late into the game to go back and activate it, and started assigning SPECIAL Points. It’s been proven with the power of probable science that Luck and the Idiot Savant perk is better in the long term for maximizing your experience than going with Intelligence. Because I was only after a few perks, I spread out the remaining points amongst everything except Charisma. Then, I had to find the truth. I had to know where the salesman goes after our conversation. I’m not sure what it is, but something about these shots makes me sad and uncomfortable at the same time. He doesn’t go to the vault though, it hasn’t even finished being constructed yet. The bombs dropped, I wrapped myself in plastic wrap and climbed into the freezer, and found out the truth, again. Nora, your supposed wife, doesn’t die. It’s a trick. See, her eyes are still moving. Want more proof? The resurrect command doesn’t work on her. It makes perfect sense, you can’t bring her back from the dead if she’s faking it.

I did what I always do to escape Vault 111 without attacking anything, left the Vault, arrived in Sanctuary, ignored Codsworth, and the real game began. I wanted to get a few levels under my belt before I started doing much of anything else. Just needed a couple perks to make life easier. I won’t waste as much of your time on this as I did mine, all that matters is that I had almost 600 fully erect pieces of wood by the time I was finished, and they were arguably the most organized they’d ever been. Satisfied with my work, I left the settlement and set off for Concord. Why? Because that’s where the real game lives. See, like most unique gimmick weapons that aren’t worth their weight in garbage, the Flare Gun is a pain to obtain. To get it, you’ve gotta complete The First Step quest, which comes after When Freedom Calls. Ya know, that quest that involves killing a bunch of Raiders to save the Minutemen. As luck would have it, it’s not at all easy to do that when you can’t attack anything yet because anything but a Flare Gun is not a Flare Gun.

The Raiders outside can be cleared out by Preston if you’re patient enough, no problem there. But the ones inside, well, let’s just say that in the process of trying to figure out what to do about it, you almost got drunk Mitten Squad vs the air conditioner round 2. It would’ve happened when I was in North Carolina last week but they’re more civilized down there, their air conditioners know to shut the up when they’re emotionally assaulted. My first idea was to use the power armor to glitch myself into the office the minutemen are hold up in. I thought that maybe because you’re not supposed to be in there until the Raiders are gone, getting in their early would trigger the rest of the quest. It didn’t. All that happened was I got stuck in the door and couldn’t move. Momentarily content with my own failure, I left for greener pastures: Diamond City. I had me a plan. I bought my first flares from Cricket outside of Megaton and also ridded myself of a lot of the garbage I’d collected. Piper helped me get inside the city, I got even more Flares from the various vendors inside, did Piper’s interview, and had me a companion.

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