Morality in the Mechanics
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 Published On Feb 23, 2016

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Games have been messing with morality for ages - but are karma systems and binary choices the best we can do? Inspired by Darkest Dungeon's neat twist on video game villainy, let's look at some indie games that make morality a central component of their design.

=== Before you watch ===

Content warning: Suicide

=== Sources and Resources ===

The Jimquisition: Darkest Dungeon review
http://www.thejimquisition.com/2016/0...

=== Chapters ===

00:00 - Case Study: Darkest Dungeon
01:57 - Karma Systems
03:25 - Case Study: Undertale
04:30 - Case Study: This War of Mine
05:08 - Case Study: Papers, Please
06:52 - Why Mortality Mechanics Work
08:33 - Patreon Credits

=== Games Shown ===

Darkest Dungeon (Red Hook Studios, 2016)
Infamous Second Son (Sucker Punch Productions, 2014)
Mass Effect (Bioware, 2007)
BioShock (Irrational Games, 2007)
Undertale (Toby Fox, 2015)
This War of Mine (11 bit studios, 2014)
Papers, Please (Lucas Pope, 2013)

=== Credits ===

Music used in this episode:

The Darkest Dungeon (Darkest Dungeon)
Combat in the Ruins (Darkest Dungeon)
The Hamlet (Darkest Dungeon)
Some Place We Called Home (This War of Mine)
These Cold Days (This War of Mine)
Arstotzkan Anthem (Papers, Please)
Another Medium (Undertale)
Quiet Water (Undertale)
Undertale (Undertale)

Other credits:

tuus4: "Bioshock [1080p HD/PC/ Hard Mode] Walkthrough Part 4 - Medical Pavilion(3/3)"
   • Bioshock [1080p HD/PC/ Hard Mode] Wal...  

MadaMaddigon: "Let's Play Bioshock: Part 15 Our First Reward"
   • Let's Play Bioshock: Part 15 Our Firs...  

Defiance: "Mass Effect 1: Bad Ass Renegade Shepherd"
   • Video  

=== Subtitles ===

Contribute translated subtitles - https://amara.org/v/C3BFe/

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