Donkey Kong 64 Kiosk Demo - Intro Story
LookAtTheWindow LookAtTheWindow
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 Published On Mar 23, 2024

Whilst this remains mostly consistent with the end game, there are some notable differences. In Kiosk, there is no running music or sound effects played, so I have video edited them in. Not only for viewability, but also because it highlights how out-of-sync the music gets with the cutscene due to their changes.

CHANGES:
- Scene 1: No significant changes here outside of map geometry getting in the way. It seems like the part of the code which deloads certain aspects of map geometry wasn't figured out at this point. As such, the seals just go through K. Lumsy's prison

- Scene 2: From about 1:19 onwards, there's about 18s of added footage which is not used in the final release of the game.

- Scene 3: No notable differences here

- Scene 4: An additional shot of the back of K. Rool's ship was added before the fade into scene 5

- Scenes 5 & 6: These two are swapped around between Kiosk and final, with Kiosk doing the in-Helm segment first. In the in-Helm segment, K Rool has a little bit of an extra animation. When it pans to DK behind the glass screen, DK is unusually huge here, and isn't doing his press-up animations, additionally it waits a little longer on DK.
In the out of Helm segment, yet again, like Scene 1, the devs had not programmed in the ability to force deload terrain

- Scene 7 (Inside the treehouse): Completely absent from Kiosk

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