Effective Time Management for Gamedevs
BiteMe Games BiteMe Games
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 Published On Apr 12, 2024

Your biggest constraint when making games is time. You only have 24 hours in a day, and you do still need to sleep at some point. So, how do you actually go about using this time as efficiently as possible?

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Timestamps:
00:00 Time is of the essence
01:02 Baseline
02:33 Scheduling
04:04 Ruthless prioritization
05:53 Your unfair advantage
07:20 Sprints
09:13 Energy
10:39 Bonus: Timetracking
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