Published On Sep 8, 2020
Let's talk about the 12 Principles of Animation! What is Slow In & Slow Out, and how has it been used in the animation of games like Overwatch, Sonic, Kingdom Hearts and God of War?
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Watch the whole series! ► • The 12 Principles of Animation in Games
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PATREON ► / newframeplus
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Written and produced by Daniel Floyd
Special thanks to:
-Carrie Floyd
-Soraya Een Hajji
-Eric Luhta
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♪ "Main Menu" by baircave
• Sonic Mania - Main Menu (baircave Remix)
♪ "Deciduous Biome" by Kunal Majmudar
• Chronicles of Time: A Premonition - K...
♪ "Hot Tea & Firmware Updates" by Dj CUTMAN
• LoFi Hip Hop ~ Dj CUTMAN – Hot Tea & ...
♪ "Alone in the Miiverse" by Dj CUTMAN
• Dj CUTMAN - WiiU Grooves - 09 Alone i...
♪ "Planet Wisp" by Curly
• SPINDASH 2 🎵 Curly ► Planet Wisp (Son...
♪ "Zora's Domain" by Besso0 & GonZealous
• Zora's Domain - Lo-fi Hip Hop Remix (...
♪ "Wii - Mii Channel" by Super Guitar Bros
• Wii - Mii Channel - Super Guitar Bros
♪ "Your Reality is a Flickering Sunshine" by RoBKTA
https://kawaiibass.bandcamp.com/album...
♪ "Sherbet Land" by Hyper Potions & VGR
• Hyper Potions & VGR - Sherbet Land (M...
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0:00 - Introduction
0:14 - Slow-In & Slow-Out
0:54 - Demonstrating Slow-In & Slow-Out
3:42 - Uses for Slow-In & Slow Out
5:50 - Slow-In & Slow-Out in Games
6:18 - SIDE NOTE: Terminology
6:28 - In Conclusion
6:58 - Wrapping Up
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