How Jonathan Blow Designs a Puzzle
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 Published On Mar 9, 2016

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For Jonathan Blow, a puzzle is never just a puzzle - it's a communication from the designer to the player about the game's universe. In this episode, I share the philosophy and design process of the brains behind Braid and The Witness.

More on Blow's philosophy:

IndieCade: "Jonathan Blow & Marc Ten Bosch - Designing to Reveal the Nature of the Universe"
   • IndieCade 2011: Jonathan Blow & Marc ...  

IndieCade: "Jonathan Blow, Marc Ten Bosch & Droqen - Empuzzlement"
   • IndieCade 2013 - Empuzzlement  

Shivmoo: "Game City Jonathan Blow Braid Talk"
   • Game City Jonathan Blow Braid Talk  

A MAZE: "Berlin 2014 - Masterclass with Jonathan Blow"
   • A MAZE. / Berlin 2014 - Masterclass w...  

Gamasutra: "Jonathan Blow: The Path to Braid"
http://www.gamasutra.com/view/feature...

Gamasutra: "The Witness: Modeling epiphany"
http://gamasutra.com/view/news/218953...

GrabItMagazine: "How To Design Deep Games with Jonathan Blow"
   • How To Design Deep Games with Jonatha...  

GameSpot: "Break Room Interviews: Jonathan Blow"
   • Break Room Interviews: Jonathan Blow ...  

GDC Vault: "Jonathan Blow - Truth in Game Design"
http://www.gdcvault.com/play/1014982/...

Games shown in this episode (in order of appearance):

Braid (Number None, 2008)
The Witness (Thekla, Inc, 2016)
Oracle Billiards (Jonathan Blow, Unreleased)
Galstaff (Jonathan Blow, Unreleased)

Music used in this episode:

Greenhouse (The Swapper, Carlo Castellano)
Adventure (Fez, Disasterpeace)
Flower Girl (Gravity Ghost, Ben Prunty)
Terraforming (Gravity Ghost, Ben Prunty)
I just like to sleep under the stars (Gravity Ghost, Ben Prunty)

Other credits:

Simon Carless: "IGS 2007: Jon Blow - 'Indie Prototyping, Braid, & Making Innovative Games'"
   • IGS 2007: Jon Blow - 'Indie Prototypi...  

JustJack: "Oracle Billiards Game"
   • Video  

tvdays: "1980 RUBIKS CUBE IDEAL TOYS"
   • Video  

Contribute translated subtitles - https://amara.org/v/C3BFd/

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