Published On Nov 4, 2024
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Cool particle systems have been popping up in games across the last decade. Why are these novel particle systems a new thing? What tech enables them? How many particles can a midrange gpu draw?
Topics covered: particle definition, gpu instancing, iterated function systems, the chaos game, matrix transformations, linear interpolation, fragment shader bottlenecks, point list meshes, extensions and applications of iterated function systems
References:
https://paulbourke.net/fractals/ifs/
https://en.wikipedia.org/wiki/Chaos_game
/ @acegikmo Lerp smoothing is broken
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Code: https://github.com/GarrettGunnell/Ite...
Music:
Afternoon Break - Persona 3 OST
In A Moment's Time - Skullgirls OST
White Space - OMORI (Perf. Acerola)
New Game - WORLD OF HORROR
Junes Theme - Persona 4 OST
This Mysterious Feeling - Persona 3 OST
Midori Eyes - Paradise Killer OST
GO!GO!STYLE - Paradise Killer OST
Shipmeister's Shanty - Kingdom Hearts 2 OST
During The Test - Persona 3 OST
Just Like This - Persona 3 OST
Neon District - VA-11 Hall-A OST
Malevolent Shrine - Jujutsu Kaisen OST
Joy - Persona 3 OST
A New Frontier - VA-11 Hall-A OST
Sandgem Town (Day) - Pokemon Diamond OST
Layer Cake - Persona 5 OST
Those Who Dwell In The Shadows - VA-11 Hall-A OST
Gold Saucer - Final Fantasy VII OST
Underground Club - VA-11 Hall-A OST
Light Velocity - Gran Turismo 3 OST
Lifebeat Of Lilim - VA-11 Hall-A OST
Everyday Is Night - VA-11 Hall-A OST
Muscle Blues - Persona 4 OST
Like A Dream Come True - Persona 4 OST
Ode To Heroes - Metaphor ReFantazio OST
Thanks for watching!
This video is dedicated to my friend, Alotryx.
#acerola #gamedev #unity3d #graphics #shaders