Bethesda's Last Hope - The Elder Scrolls III Morrowind
Jwlar Jwlar
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 Published On Dec 9, 2020

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Timestamps, click to skip ahead!
Introduction 0:00
On The Brink of Bankruptcy 0:33
Critical Success 2:06
First Impressions 4:14
Immediate Flaws 6:59
Fixes 11:12
The Good Things (Lots of Them) 12:43
Modding 28:22
Still Can't Get Over The Age? 31:59
Legacy - The Good 33:00
Legacy - The Bad 33:58
My Nostalgia 37:08
Conclusion 38:23

Released in 2002 for PC and the original Xbox, The Elder Scrolls 3: Morrowind was the long-awaited sequel to Daggerfall; at that time, Bethesda Game Studio's most successful release.
Morrowind went on to sell over 4 million copies between its release and the release of its direct sequel, The Elder Scrolls 4: Oblivion; cementing itself as one of the best selling CRPG's at the time.
After years of turmoil, Bethesda had successfully brought itself back from the brink of bankruptcy, and it came back with a bang.

After Daggerfall saw relative success in 1996, Bethesda decided to reinvest and stretch themselves over a variety of projects. One team worked on 2 Elder Scrolls spin-off games, namely The Elder Scrolls Legend: Battlespire and The Elder Scrolls Adventures: Redguard – which was headed by Todd the God of Lies himself. A second team worked on 10th Planet - an ambitious space combat simulator in development as a co-venture between Bethesda and Centropolis Entertainment – yes, the same company that made Independence Day and The Day After Tomorrow.

However, poor reviews and sales of both Battlespire and Redguard, combined with production problems for10th planet led to the cancellation of the space combat sim and the end of Bethesda Softworks as an independent company.
On their knees, Bethesda Softwork's founder Christopher Weaver alongside Robert A. Altman set up Zenimax Media Inc. as a means to secure funding for the company.

By bringing on investors such as SBS Broadcasting, and by securing high ranking board members including the likes of Robert Trump, yes the brother of that Trump; Weaver was able to successfully secure enough funding to give Bethesda Game Studio the necessary money it needed to finish Morrowind.

If the game failed, so would Bethesda Softworks and The Elder Scrolls series as we know it.
With the writing on the wall; Morrowind was shaping up to be Bethesda's final swan song, its hail mary.

The Elder Scrolls III Morrowind - Bethesda's Last Hope
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