GBO2 Jurick: Return to Monke!
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 Published On Apr 15, 2024

This video contains two matches I had with the LV1 Jurick on Gundam Battle Operation 2. It is a 400 cost raid with incredible durability, Active Guard Kai, LV3 Damage Control, very hard hitting melee and an absurd heavy attack with 500% modifier. It gives up a lot for all of this though, the main thing being that it is overall slower than most 400 cost supports. It also has a large easy to shoot hitbox which makes stunlocking it trivial. This suit is a bit of a meme, it looks like a gorilla and can maul you with melee if you get close, but that is about it. It is beset with a gimmicky loadout that falls way behind what is required of a raid, especially in 400 cost which is quite hostile to raids in general. These are the best matches I could get, the rest were filled with only pain and frustration. I hope that you enjoy watching!

Its primary weapon is an arm megaparticle cannon with 1600 power, 4 seconds cooldown, 85% heat, 13 seconds overheat, 0.5 seconds swap time, 300m range and 20 stagger value. This has decent damage and instant staggers, it has short overheat time as well.
Its primary melee weapon is a claw with 2400 power, 2 seconds cooldown, 0.5 seconds swap time, 70%/49% combo modifier, 250%x2 heavy attack modifier, 3 seconds focus time, 85% side swing modifier and 150% downswing modifier. This has exceptional power and fast cooldown time, but it can be hard to get close to use it in the first place. The downswing has good reach and speed though. The heavy attack does absurd damage and can deal 10k damage even against generals, but your awful mobility means that flanking with it is impossible, so it needs set up from allies.
Its first sub weapon is a mega particle cannon with 800x6 power, 100%, 20 seconds overheat, 0.5 seconds swap time, 250m range, 1 second focus time and 10%x6 stagger value. This stops to fire and charge but fires an instant staggering piercing beam with huge damage output. The stop to fire makes it risky though, so its best used when ganking an enemy.
Its second sub weapon is an omnidirectional mega particle cannon with 3000x2x4 power, 30%x4 heat, 15 seconds overheat, 0.5 seconds swap time, 250m range, 2.5 seconds focus time and 80%x2x4 stagger value. This weapon seems absurd on paper, but it is useless in reality. It shoots beams all around you, but these do not stun, and they cannot be aimed via the reticle, they fire based on the position of the Jurick's body at that given moment.

The LV1 Jurick has 21000 HP, 28 ballistic/beam resist and 18 melee resist. This makes you the most durable suit at cost, meaning you can take a fair beating even from a general and still survive. This is made even better by the combination of LV2 Maneuver Armor+LV3 Damage Control. LV3 Damage Control means that you need 200% total stagger accumulation to stagger accumulate Jurick, boosted to 250% while boosting thanks to LV2 MA. Although this is hard to break through on paper, it has no stun resistance while not boosting so it is easy to focus it down once it stops boosting. Even while boosting it is not foolproof, since wire equipped suits will have no problem hitting such a large target at close range.
It also has 80 (82 including ground affinity) walk speed, 180 boosting speed, 60 thrust and 57 turning speed. This level of mobility means that you walk much slower than even supports at this cost range, and only a little faster than them while boosting, with some supports actually boosting faster than you can. It has no Forced Injectors skill.
It does benefit from two skills which can turn the tide, LV1 Active Guard Kai and Auxiliary Power. When not boosting you can hold the touchpad button to enter a stationary defensive stance that blocks all forms of stagger/knockdown, reduces damage taken by 60% and grants a 10 second long 30% damage buff if you block a stun. It costs thrust to use, and can only be used while walking or standing still.
Aux Power, once per life, will leave you at 500 HP and give you a 10 second duration 95% damage reduction buff if you would be destroyed by an attack with more than 1000 HP left.

Overall I feel like the Jurick is pretty awful overall. It is fun to play and it does have incredible melee damage potential, but it is held back by so many issues. It is overall slower than most 400 cost supports so chasing after them to take them out is at times impossible without a general setting you up. Being massive with no leg buffer means that it is easy for your legs to get broken, for you to be stunlocked AND for you to get hit by raw wire attacks that are very common at this cost. It probably needs LV2 or LV3 Leg Buffer alongside a significant mobility buff if it is ever to be good, but I don't know if the devs would do that. I really can't recommend that you play the Jurick if you want to win, just play Metal Spider or Dwadge instead. Thanks for watching, and I hope that you enjoyed it!


Music used:

Donkey Kong Country Returns, Jungle Hijinx

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