[TAS] Pokémon Stadium - "Kid's Club (1P, Normal)" in
Ballaam Ballaam
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 Published On Aug 24, 2019

Made this many months ago, forgot to make it public. 101% LOTAD is on the way.

COMMENTS
I made this after seeing the 10-year old TAS and wondered whether it could be improved given emulation tools being a lot better nowadays than in 2009. This run beats the old TAS by 45s:    • Pokemon Stadium Minigame TAS  

The purpose of this is to beat all 9 minigames as fast as you can.
Some minigames are bound to an overall timer and are therefore autoscrollers. They are:
- Magikarp's Splash
- Ekan's Hoop Hurl
- Sushi-Go-Round
With these I either go for a high score or something entertaining (Lickitungs getting constantly displeased with their food is somehow entertaining to me).

Some minigames are bound by RNG, where the end of the minigame (assuming the human players are decent at the game) is bound by how quickly the computers fail or succeed. They are:
- Snore War
- Rock Harden
- Clefairy Says
- Run, Rattata, Run
RNG is determined when you enter the minigame and doesn't seem to be able to be manipulated otherwise. Clefairy Says is the most affected by RNG as most patterns give you rivals who last until round 6. The one in this TAS lasts until round 5 and therefore saves 1 round. Run Rattata Run is covered at the end. Since these are RNG elements, there is almost certainly patterns which are better since RNG usually is stored as a 4-byte integer (aka A heck of a lot of combinations).

The other two minigames are bound by human skill. This is where a TAS shines without having to rely on RNG manipulation. They are:
- Dig! Dig! Dig!
- Thundering Dynamo
These are relatively easy to do for a TAS since it's "mash to win". But it's a display of how well you can do in the game if you mash frame perfectly.

The order doesn't matter too much outside of manipulating RNG. Going from one minigame to the next always takes the same amount of time regardless where you're coming from and where you're going to. However, there are two elements of the run where the order does matter.
- Magikarp's Splash is the best to start with since this one is highlighted at the start
- Run, Rattata, Run is the best to end on since the computers are often very dumb. This means that the difference between the last TAS input and when the minigame finishes can be quite large. So having the last input end the run (with the remainder of the run being waiting for the players to finish, but after when timing ends) obviously saves time.

TAS File: https://drive.google.com/open?id=1b2O...

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